Ascent: Black Sky

This is where you can suggest new features and discuss upcoming features.
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RAM

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Commander

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Thu Sep 22, 2016 6:36 am

Re: Ascent: Black Sky

Postby RAM » Wed Aug 09, 2017 2:43 pm

Moneyman wrote: :mrgreen: Just saw LH in her cheerleader outfit. Nice. :lol:


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Ban cheese slicers. Make Apollo Sector grate again!
Fan Fiction from an old timer - RAM Memories
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LadyHawk

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Re: Ascent: Black Sky

Postby LadyHawk » Wed Aug 09, 2017 4:56 pm

Oh MY....how did you get a hold of my Yearbook Cheerleaders photo??? :-D

That's a very old picture, but the cheerleading outfit still fits and, yeah, its been collecting a bit too much dust lately.

I agree entirely with the point Wulf and MM are both making about needing communication from Jam and if this general
election would ever end, believe we're finally on track to getting that communication through our President, Ram. \o/

I'm sorry you've got a bruised nose, Wulf, and I agree....when is Louie going to get around to learning to type? LOL
Even when he does, though, Ram will still be a better spokesman because he speaks humanese.
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tobascodagama

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Re: Ascent: Black Sky

Postby tobascodagama » Thu Aug 10, 2017 4:18 pm

Dropped in to check on the game for the first time in a while, and this is some pretty exciting news to find!

Anyway, the thread is a bit too huge to read in its entirety, but I just want to reinforce something RAM said way back on the first page:

RAM wrote:Add 2nd tier commodities to the Local Markets. This means the Local markets will buy the items we make from the base resources, like graphene, basic meds, and such. This will really make it a traders game.


I completely agree with this! The biggest problem I had was that there's not much of an "on-ramp" from early-game money-maker activities like mining to full-blown participation in the player markets. The ability to off-load some basic, easy-to-get-started supply chain commodities to Local Markets will give players a good way to make money while they work their way up to the more complex and profitable supply chains.

If there's any core system I'd like to see get a rework, I'd vote for salvaging. The actual mechanics for salvaging are fine, but the fact that you only get low-level ship and component blueprints from them is a bit disappointing. Trying to actually build your own 6-10 ships instead of just buying them from established players or NPC stations is an exercise in futility. So I think it'd be nice if salvage dropped some kind of trade goods or materials required for ship/module construction in addition to the blueprints.
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