New materials/goods suggestions

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davh62

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New materials/goods suggestions

Postby davh62 » Thu Feb 18, 2016 10:37 pm

Just a few of my thoughts on some additional goods to trade

Medicines- Created from grain/meat/fruit in a new chemical processing labs building. Allowing advanced Med morale bonus(low production like current basic medical)

Steel- Created from iron and carbon(possibly also used in new building types)

Firearms- Created from Steel/Mech parts/Elec parts and carbon(negative affect on health but increased security from pirate attacks in RZ owned system). Ordnance factories required.

Luxury Goods-Created from Elec, Mech, Alu, Ti & possibly gems(Positive +1 colony morale affect).Luxury goods factories required.

Domesticated Animals- From meat systems, trained by tertiary colonists (Positive +1 colony morale affect). Animal training building required.
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Re: New materials/goods suggestions

Postby Leprosi » Thu Feb 18, 2016 10:48 pm

davh62 wrote:
Domesticated Animals- From meat systems, trained by tertiary colonists (Positive +1 colony morale affect). Animal training building required.


WOOT!!! I finally get a pony!
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Re: New materials/goods suggestions

Postby davh62 » Fri Feb 19, 2016 12:07 am

Leprosi wrote:
davh62 wrote:
Domesticated Animals- From meat systems, trained by tertiary colonists (Positive +1 colony morale affect). Animal training building required.


WOOT!!! I finally get a pony!



:lol:
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Re: New materials/goods suggestions

Postby ForumBot » Fri Feb 19, 2016 4:43 am

When ground combat is added (if it ever is), it would be cool if you could use firearms yourself.
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