store possible items

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Wulf

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store possible items

Postby Wulf » Tue Apr 26, 2016 11:28 pm

had a though on a couple things that i would pay some sellar credits for

1) probe launcher for soil sampling
a modular for ship that launches 1, 2 or 3 probes (3 sizes) from high altitude and basically duplicates what eva does (but we don't have to land) the more probes cuts the time to process the information. this is a static size additional modual like a gun,

2) enhanced maneuver thrusters. this makes ships handle faster. hopefully without taking a lot of space, mostly want during combat and mining so space is already tight. note: would like an option to reduce or limit turning for small ships, they are too fast and unusable maneuvering.

3) in-game speed sheets linked to game actions. this could be easy, get a copy of several out there and apply them ingame.
(this could be good money, need some reason to buy extra SC's) I could expand upon this topic but not sure if i should.

anyhow just a few ideas on store items that i would pay SC's for and would have no or limited game impact to those that do not want to sped anything.
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aihnsa

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Re: store possible items

Postby aihnsa » Fri Apr 29, 2016 6:36 pm

On this note I would pay for a Gravity tackle that helped my ship match vectors with a target roid.
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Ghostwish

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Re: store possible items

Postby Ghostwish » Mon May 02, 2016 4:07 pm

I like aihnsa's idea the best. I would love to be able to latch onto an asteroid once I am within a certain range.

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