Barter vs Monopoly
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Barter vs Monopoly

Content Contributions → Main topics → Rule of thumb → FreeRange → Contract price → Average contract price → Niobium → Robots → Conclusion
Contributions My Ascent footprint http://forum.thespacegame.com/viewtopic.php?f=11&t=3242&p=26802#p26802
Main topics This thread's objective.
Focus: .... Rule of thumb → FreeRange → Contract price
Evidence: Average contract price → Niobium → Robots
Rule of thumb A game should be fun for all its players.



FreeRange FreeRange OSB Space is located at New Dawn.



Contract price Source: Inner eight contract prices, markets other than Janus A.




Average contract price Technique: Summing sample Inner eight contracts.


Example: 227 tally / $20,603 price per ton - Purchase cost = $4,676,881
Niobium How fair is FreeRange's price of $210k per ton for Niobium?.

Cost = $21,625,429 = $4,676,881 + $5,823,543 + $10,421,001 + $705,004
Items = 1115 Average = $19,395 = $21,625,429 / 1115


Robots Materials exchanged for manufactured items plus cash.


Cost = $64,746 = $4,374 + $10,296 + $22,032 + $8,550 + $4,374 + $15,120
Items = 27 Average = $2,398 = $64,746 / 27 Offering: $1918
Barter 1 ton of Niobium ($19,395) for 8 robots ($2,398) + $211.
Conclusion Another calculator needed for http://ascentextras.com.
Barter transaction:


Last edited by Moneyman on Fri Nov 04, 2016 12:42 pm, edited 2 times in total.

Re: Barter vs Monopoly
That gave me a headache, but I think I might have read between the lines, although I am not 100% sure, so here is a response based on my interpretation of what you attempted to say in English but instead used math.
Is it fair to sell Niobium for 210K cr/t?
The answer is, are you willing to pay it? If so, then its your in-game money, spend it how you want to.
If the answer is no, then don't, you simply find another source. IF it happens to be the only source, then maybe it is fair, because the supplier is spending their game time to mine said resource, if you think that is outrageous, then you have the free will to go mine it for yourself for free, all it will cost you is time.
The Commodity or demand for Niobium. This resource along with its close cousin Tin, are used in all of the materials used to build gates and now terraforming. With the new patch the demand will be higher because now the costs to terraform use the same core materials.
For your edification if you weren't aware...it costs ~2559.75 Superconducting Coils to make a single Promethium Capacitor. Each Coil is made of .05 electronics, .05 Mechanical Parts, .4 Niobium .4 Tin, .2 Carbon
so we take 2559.75 * .4 = 3583.65 Niobium need for a single Capacitor
Additionally, Stock Markets are used by everyone here who move product from one colony/OSB to another via NPC ships. One way to do this without someone else purchasing your materials, is to give it an insane price that no one would rightfully purchase the materials for then buy it on the other end for 1 credit more. This will register with the NPC haulers as a profit and they will move that product from OSB A to OSB B
People do have to be careful with doing this because should OSB B get too far behind in its purchase orders then someone could sell the product to them and make a huge profit, but if they can keep up the demand or limit the demand to a small amount then it could be a useful way to keep others out of your supply.
We have had this discussion from other players about the economy, many people expect and want, to profit from trading of basic goods, but most players goals are to be self sufficient, which removes the market dependency from relying on others.
If this game was designed so that you basically had to "choose a path" or job or role, because it was too expensive to specialize in more than one thing...then you would create a market that promoted co-dependency. Iron Miners would be dependent on Grain Farmers for food to feed their workers, and Grain Farmers would be dependent on Iron Miners for construction materials.
This just simply isn't the case here, and credits essentially at some point in your advancement in the game become moot.
Is it fair to sell Niobium for 210K cr/t?
The answer is, are you willing to pay it? If so, then its your in-game money, spend it how you want to.
If the answer is no, then don't, you simply find another source. IF it happens to be the only source, then maybe it is fair, because the supplier is spending their game time to mine said resource, if you think that is outrageous, then you have the free will to go mine it for yourself for free, all it will cost you is time.
The Commodity or demand for Niobium. This resource along with its close cousin Tin, are used in all of the materials used to build gates and now terraforming. With the new patch the demand will be higher because now the costs to terraform use the same core materials.
For your edification if you weren't aware...it costs ~2559.75 Superconducting Coils to make a single Promethium Capacitor. Each Coil is made of .05 electronics, .05 Mechanical Parts, .4 Niobium .4 Tin, .2 Carbon
so we take 2559.75 * .4 = 3583.65 Niobium need for a single Capacitor
Additionally, Stock Markets are used by everyone here who move product from one colony/OSB to another via NPC ships. One way to do this without someone else purchasing your materials, is to give it an insane price that no one would rightfully purchase the materials for then buy it on the other end for 1 credit more. This will register with the NPC haulers as a profit and they will move that product from OSB A to OSB B
People do have to be careful with doing this because should OSB B get too far behind in its purchase orders then someone could sell the product to them and make a huge profit, but if they can keep up the demand or limit the demand to a small amount then it could be a useful way to keep others out of your supply.
We have had this discussion from other players about the economy, many people expect and want, to profit from trading of basic goods, but most players goals are to be self sufficient, which removes the market dependency from relying on others.
If this game was designed so that you basically had to "choose a path" or job or role, because it was too expensive to specialize in more than one thing...then you would create a market that promoted co-dependency. Iron Miners would be dependent on Grain Farmers for food to feed their workers, and Grain Farmers would be dependent on Iron Miners for construction materials.
This just simply isn't the case here, and credits essentially at some point in your advancement in the game become moot.
The Dark Calling - High Councilor
If you have a Dark Calling, we are here in the Red Zone awaiting your arrival.
If you have a Dark Calling, we are here in the Red Zone awaiting your arrival.
Re: Barter vs Monopoly
I think anything over 100k a ton or tin or nio is too high, not for established players, but for new players who get catapulted past several lower level ships and loose the fun of the climb to bigger and better.
This is totally my opinion.
This is totally my opinion.
Ingame accounts: RAM, rmartz
Check out RAM Memories.
Visit AscentExtras.com for player built game tools, guilds, and links to game related data.
I think I am funnier than I really am.
Check out RAM Memories.
Visit AscentExtras.com for player built game tools, guilds, and links to game related data.
I think I am funnier than I really am.
Re: Barter vs Monopoly
I am not sure who owns FreeRange, but this price sounds like a carry-over from the Price War we had last year. If that is the case it shows that the price is too high as no-one has cleaned out the stock yet.
BTW: you have used the Contract Price at NPC Stations to calculate the average price for Niobium. NPC prices are static and not affected by supply or demand. Niobium and Tin are in very high demand by Players and the price Players are willing to pay reflects that. A better method of calculating a fair price would be to look at the prices Player's are willing to buy a commodity for on the Stock Market and work out a fair price using that data. For Niobium and Tin around 100k is about right as I agree with rmartz: much higher than that allows new Players to move through the ship classes too quickly, thus they miss out on learning the more subtle things about the game. I just wish we could rein in the hauling of Carbon, but at least that only gets really viable when your ship gets big enough.
It would be nice to be able to play Ascent as a Trader; buying and selling commodities around the Galaxy, but in practice, this is really not an option.The main reason being that only Niobium, Tin and possibly Promethium are viable commodities to trade and the players who mine them, sell them direct. The other great draw back is the lack of a viability check on a Stock market Buy Order; which allows non-viable Buy Orders to appear in the Stock Market Search Results list. This can be very frustrating for Players who arrive at a Stock Market and cannot sell the their cargo.
BTW: you have used the Contract Price at NPC Stations to calculate the average price for Niobium. NPC prices are static and not affected by supply or demand. Niobium and Tin are in very high demand by Players and the price Players are willing to pay reflects that. A better method of calculating a fair price would be to look at the prices Player's are willing to buy a commodity for on the Stock Market and work out a fair price using that data. For Niobium and Tin around 100k is about right as I agree with rmartz: much higher than that allows new Players to move through the ship classes too quickly, thus they miss out on learning the more subtle things about the game. I just wish we could rein in the hauling of Carbon, but at least that only gets really viable when your ship gets big enough.
It would be nice to be able to play Ascent as a Trader; buying and selling commodities around the Galaxy, but in practice, this is really not an option.The main reason being that only Niobium, Tin and possibly Promethium are viable commodities to trade and the players who mine them, sell them direct. The other great draw back is the lack of a viability check on a Stock market Buy Order; which allows non-viable Buy Orders to appear in the Stock Market Search Results list. This can be very frustrating for Players who arrive at a Stock Market and cannot sell the their cargo.
Re: Barter vs Monopoly
Xanuri wrote:That gave me a headache, but I think I might have read between the lines, although I am not 100% sure, so here is a response based on my interpretation of what you attempted to say in English but instead used math.
Is it fair to sell Niobium for 210K cr/t?
The answer is, are you willing to pay it? If so, then its your in-game money, spend it how you want to.
If the answer is no, then don't, you simply find another source. IF it happens to be the only source, then maybe it is fair, because the supplier is spending their game time to mine said resource, if you think that is outrageous, then you have the free will to go mine it for yourself for free, all it will cost you is time.The Commodity or demand for Niobium. This resource along with its close cousin Tin, are used in all of the materials used to build gates and now terraforming. With the new patch the demand will be higher because now the costs to terraform use the same core materials.
For your edification if you weren't aware...it costs ~2559.75 Superconducting Coils to make a single Promethium Capacitor. Each Coil is made of .05 electronics, .05 Mechanical Parts, .4 Niobium .4 Tin, .2 Carbon
so we take 2559.75 * .4 = 3583.65 Niobium need for a single Capacitor
Additionally, Stock Markets are used by everyone here who move product from one colony/OSB to another via NPC ships. One way to do this without someone else purchasing your materials, is to give it an insane price that no one would rightfully purchase the materials for then buy it on the other end for 1 credit more. This will register with the NPC haulers as a profit and they will move that product from OSB A to OSB B
People do have to be careful with doing this because should OSB B get too far behind in its purchase orders then someone could sell the product to them and make a huge profit, but if they can keep up the demand or limit the demand to a small amount then it could be a useful way to keep others out of your supply.
We have had this discussion from other players about the economy, many people expect and want, to profit from trading of basic goods, but most players goals are to be self sufficient, which removes the market dependency from relying on others.
If this game was designed so that you basically had to "choose a path" or job or role, because it was too expensive to specialize in more than one thing...then you would create a market that promoted co-dependency. Iron Miners would be dependent on Grain Farmers for food to feed their workers, and Grain Farmers would be dependent on Iron Miners for construction materials.
This just simply isn't the case here, and credits essentially at some point in your advancement in the game become moot.
I haven't found any TF mods that need tin/nio at present. Prom is however needed.
FG Fighters Guild Founder
Senator of Ferrite-Senator of Prime-Senator of Barons Rest- Hater of rams speaking date stamp
Senator of Ferrite-Senator of Prime-Senator of Barons Rest- Hater of rams speaking date stamp
Re: Barter vs Monopoly
Hi all,
Well Money I initially react with a feeling that your time would best be spent researching other projects...while economics has it's base in several sciences, it is not best decided by scientists...lol. Also, this game has several bugs, glitches, and quirks that make many of your logical arguments erroneous and moot.
I don't sell my nio/tin at all...but...hmm...I think if you want to buy it for 210k per ton I will gladly break that rule.
have fun with it...
fleas
Well Money I initially react with a feeling that your time would best be spent researching other projects...while economics has it's base in several sciences, it is not best decided by scientists...lol. Also, this game has several bugs, glitches, and quirks that make many of your logical arguments erroneous and moot.
I don't sell my nio/tin at all...but...hmm...I think if you want to buy it for 210k per ton I will gladly break that rule.
have fun with it...




fleas
gotpurplefleas
Senator of Food Court
Senator of Food Court
Re: Barter vs Monopoly
davh62 wrote:
I haven't found any TF mods that need tin/nio at present. Prom is however needed.
Well, they take coils that take nio and tin to make.

Ingame accounts: RAM, rmartz
Check out RAM Memories.
Visit AscentExtras.com for player built game tools, guilds, and links to game related data.
I think I am funnier than I really am.
Check out RAM Memories.
Visit AscentExtras.com for player built game tools, guilds, and links to game related data.
I think I am funnier than I really am.
Re: Barter vs Monopoly
davh62 wrote:Xanuri wrote:That gave me a headache, but I think I might have read between the lines, although I am not 100% sure, so here is a response based on my interpretation of what you attempted to say in English but instead used math.
Is it fair to sell Niobium for 210K cr/t?
The answer is, are you willing to pay it? If so, then its your in-game money, spend it how you want to.
If the answer is no, then don't, you simply find another source. IF it happens to be the only source, then maybe it is fair, because the supplier is spending their game time to mine said resource, if you think that is outrageous, then you have the free will to go mine it for yourself for free, all it will cost you is time.The Commodity or demand for Niobium. This resource along with its close cousin Tin, are used in all of the materials used to build gates and now terraforming. With the new patch the demand will be higher because now the costs to terraform use the same core materials.
For your edification if you weren't aware...it costs ~2559.75 Superconducting Coils to make a single Promethium Capacitor. Each Coil is made of .05 electronics, .05 Mechanical Parts, .4 Niobium .4 Tin, .2 Carbon
so we take 2559.75 * .4 = 3583.65 Niobium need for a single Capacitor
Additionally, Stock Markets are used by everyone here who move product from one colony/OSB to another via NPC ships. One way to do this without someone else purchasing your materials, is to give it an insane price that no one would rightfully purchase the materials for then buy it on the other end for 1 credit more. This will register with the NPC haulers as a profit and they will move that product from OSB A to OSB B
People do have to be careful with doing this because should OSB B get too far behind in its purchase orders then someone could sell the product to them and make a huge profit, but if they can keep up the demand or limit the demand to a small amount then it could be a useful way to keep others out of your supply.
We have had this discussion from other players about the economy, many people expect and want, to profit from trading of basic goods, but most players goals are to be self sufficient, which removes the market dependency from relying on others.
If this game was designed so that you basically had to "choose a path" or job or role, because it was too expensive to specialize in more than one thing...then you would create a market that promoted co-dependency. Iron Miners would be dependent on Grain Farmers for food to feed their workers, and Grain Farmers would be dependent on Iron Miners for construction materials.
This just simply isn't the case here, and credits essentially at some point in your advancement in the game become moot.
I haven't found any TF mods that need tin/nio at present. Prom is however needed.
So the SC requirement doesn't require Tin/Nio?
The Dark Calling - High Councilor
If you have a Dark Calling, we are here in the Red Zone awaiting your arrival.
If you have a Dark Calling, we are here in the Red Zone awaiting your arrival.
Re: Barter vs Monopoly
Xanuri wrote:That gave me a headache, but I think I might have read between the lines, although I am not 100% sure, so here is a response based on my interpretation of what you attempted to say in English but instead used math.
Is it fair to sell Niobium for 210K cr/t?
The answer is, are you willing to pay it? If so, then its your in-game money, spend it how you want to.
If the answer is no, then don't, you simply find another source. IF it happens to be the only source, then maybe it is fair, because the supplier is spending their game time to mine said resource, if you think that is outrageous, then you have the free will to go mine it for yourself for free, all it will cost you is time.
The Commodity or demand for Niobium. This resource along with its close cousin Tin, are used in all of the materials used to build gates and now terraforming. With the new patch the demand will be higher because now the costs to terraform use the same core materials.
For your edification if you weren't aware...it costs ~2559.75 Superconducting Coils to make a single Promethium Capacitor. Each Coil is made of .05 electronics, .05 Mechanical Parts, .4 Niobium .4 Tin, .2 Carbon
so we take 2559.75 * .4 = 3583.65 Niobium need for a single Capacitor
Additionally, Stock Markets are used by everyone here who move product from one colony/OSB to another via NPC ships. One way to do this without someone else purchasing your materials, is to give it an insane price that no one would rightfully purchase the materials for then buy it on the other end for 1 credit more. This will register with the NPC haulers as a profit and they will move that product from OSB A to OSB B
People do have to be careful with doing this because should OSB B get too far behind in its purchase orders then someone could sell the product to them and make a huge profit, but if they can keep up the demand or limit the demand to a small amount then it could be a useful way to keep others out of your supply.
We have had this discussion from other players about the economy, many people expect and want, to profit from trading of basic goods, but most players goals are to be self sufficient, which removes the market dependency from relying on others.
If this game was designed so that you basically had to "choose a path" or job or role, because it was too expensive to specialize in more than one thing...then you would create a market that promoted co-dependency. Iron Miners would be dependent on Grain Farmers for food to feed their workers, and Grain Farmers would be dependent on Iron Miners for construction materials.
This just simply isn't the case here, and credits essentially at some point in your advancement in the game become moot.





Re: Barter vs Monopoly
Mooncrest wrote:I am not sure who owns FreeRange, but this price sounds like a carry-over from the Price War we had last year. If that is the case it shows that the price is too high as no-one has cleaned out the stock yet.
BTW: you have used the Contract Price at NPC Stations to calculate the average price for Niobium. NPC prices are static and not affected by supply or demand. Niobium and Tin are in very high demand by Players and the price Players are willing to pay reflects that. A better method of calculating a fair price would be to look at the prices Player's are willing to buy a commodity for on the Stock Market and work out a fair price using that data. For Niobium and Tin around 100k is about right as I agree with rmartz: much higher than that allows new Players to move through the ship classes too quickly, thus they miss out on learning the more subtle things about the game. I just wish we could rein in the hauling of Carbon, but at least that only gets really viable when your ship gets big enough.
It would be nice to be able to play Ascent as a Trader; buying and selling commodities around the Galaxy, but in practice, this is really not an option.The main reason being that only Niobium, Tin and possibly Promethium are viable commodities to trade and the players who mine them, sell them direct. The other great draw back is the lack of a viability check on a Stock market Buy Order; which allows non-viable Buy Orders to appear in the Stock Market Search Results list. This can be very frustrating for Players who arrive at a Stock Market and cannot sell the their cargo.





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