New OSB Mod.

This is where you can suggest new features and discuss upcoming features.
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BoshingTong

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New OSB Mod.

Postby BoshingTong » Fri Jan 20, 2017 8:46 pm

Ok we can make wormhole generators. These are used for making gateways. You can jump from system to system.

So, then how about a mod that uses them to link all your OSB warehouses together via subspace. You could get anything in any warehouse that is connected. That would be cool. This would also limit the need for NPCs. The mods would be one to one like gates.
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Moneyman

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Re: New OSB Mod.

Postby Moneyman » Sat Jan 21, 2017 12:01 pm

:mrgreen: Luv the idea ... RAM says JAM is not doing code these days .. even fixing things.

:ugeek: See Moneyman contribution link: http://forum.thespacegame.com/viewtopic.php?f=11&t=3242&p=26802#p26802.
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Re: New OSB Mod.

Postby rmartz » Sat Jan 21, 2017 2:46 pm

Moneyman wrote::mrgreen: Luv the idea ... RAM says JAM is not doing code these days .. even fixing things.


I think you may have misunderstood. I said he might have taken a few days for the holidays. Not insinuating he is not coding. He is also having to do PR right now too. This takes away coding time, but does not eliminate it.
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Re: New OSB Mod.

Postby Moneyman » Sat Jan 21, 2017 7:42 pm

:mrgreen: RAM, I shouldn't have done a you said .. I only know what is in my mind .. no one else's.

:idea: What I meant to say to bosh is: Its going to be tough for JAM to do any new coding any time soon.

:arrow: Of course, there is nothing wrong with wishing for something and bosh knows the score. Right bosh?

:ugeek: See Moneyman contribution link: http://forum.thespacegame.com/viewtopic.php?f=11&t=3242&p=26802#p26802.
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davh62

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Re: New OSB Mod.

Postby davh62 » Sun Jan 22, 2017 11:19 am

I like this for some obvious reasons but one reason kills it completely.

It would kill trade eventually. Every player would quickly be completely self sufficient & thus no longer need to buy common mats. This would hasten building shortening player interest in the game. Leaving only mining. Raiding would be on a much increased scale.
I'm all for direct connection between col to connected osb warehouses but not connections to other system warehouse.
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Re: New OSB Mod.

Postby BoshingTong » Mon Jan 23, 2017 9:26 pm

davh62 wrote:I like this for some obvious reasons but one reason kills it completely.

It would kill trade eventually. Every player would quickly be completely self sufficient & thus no longer need to buy common mats. This would hasten building shortening player interest in the game. Leaving only mining. Raiding would be on a much increased scale.
I'm all for direct connection between col to connected osb warehouses but not connections to other system warehouse.


I would envision this only working with OSBs not colonies.
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Governor of Poosh, Tigland, Prime Sun, Babel

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Re: New OSB Mod.

Postby ForumBot » Tue Jan 24, 2017 4:28 am

This would in the end be way too OP, unless it came at a very significant and consistent cost.

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Re: New OSB Mod.

Postby Kheben » Wed Jan 25, 2017 5:33 pm

As someone else said above, there should be some spacelift to move everything between colony and linked OSB. But all warehouses connected would be too much (even though I would like it now).
Maybe just make NPC access the warehouse instead of trade the sm...
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Re: New OSB Mod.

Postby BoshingTong » Sat Feb 11, 2017 5:14 pm

Ok I can see how this could be over powering. So I will shelf the idea and offer this one up for consideration.

How about a Ship Mod Recycler? You would get back 50% of the mats used to make it. Upgrades 1% more. It would take hours equel to the mod class - upgrade level as a %. So it would look like so:

SMR class 1
Class 7 Hyperdrive
Cost 10.7 carbon / return 5.35
Cost 10.7 electronics / return 5.35
Cost 21.4 Mech. Parts / return 10.7
Cost 32.1 Niobium / return 16.05
Cost 32.1 Tin / return 16.05
Time 7 hours

SMR class 5
Class 7 Hyperdrive
Cost 10.7 carbon / return 5.885
Cost 10.7 electronics / return 5.885
Cost 21.4 Mech. Parts / return 11.77
Cost 32.1 Niobium / return 17.655
Cost 32.1 Tin / return 17.655
Time 6.65 hours

Should require a lot of people to run it and large amounts of coils, elec., mech. parts. Also power and water usage should be high along with a high out put of garbage.

This would only be built at an OSB.
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Governor of Poosh, Tigland, Prime Sun, Babel

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Re: New OSB Mod.

Postby Mooncrest » Sat Feb 11, 2017 7:59 pm

I love this idea. It is long overdue.I have so many Class 1 ships on the GM now, this module would pay fr itself in a very short time. It would also be another business opportunity: Scrap Merchant.

This would, therefore, serve multiple purposes not least being: recycling unwanted modules and reducing the number of entries in the GM database.
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