Add consumption of robots
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Add consumption of robots
Mining and farming robots have almost no use, and demand vs supply is out of balance. Biggest demand is 4 per carbon mine, as a build cost. After adding a few robot factories you will overproduce quickly.
I suggest making the mines and farms wear out the robots, should be quick for Jam to add. Could be done in 2 ways:
-Every mine/farm wear out 10% of their initial number of robots per day.
or
-Consumption of 1/10000 of the output. Like electronics takes 0.25 alu to make, a carbon mine would take 0.0001 mining robot to make 1 ton carbon.
This would hopefully increase production cost for T1 and increase player to player trade.
I suggest making the mines and farms wear out the robots, should be quick for Jam to add. Could be done in 2 ways:
-Every mine/farm wear out 10% of their initial number of robots per day.
or
-Consumption of 1/10000 of the output. Like electronics takes 0.25 alu to make, a carbon mine would take 0.0001 mining robot to make 1 ton carbon.
This would hopefully increase production cost for T1 and increase player to player trade.
Callsign: Fraaggii or Loke
Senator Loke of Primo Spe, 8086, New Horizon, Skadi, Darkfield and Niu Heimar
Mining yield calculator: https://docs.google.com/spreadsheets/d/ ... edit#gid=0
Senator Loke of Primo Spe, 8086, New Horizon, Skadi, Darkfield and Niu Heimar
Mining yield calculator: https://docs.google.com/spreadsheets/d/ ... edit#gid=0
Re: Add consumption of robots
hi all...o/
Cool idea...Maybe a maintenance program be implemented?...Over time certain parts wear out and can be repaired and replaced by sending them to a shop or garage? Batteries or caps, gears and computers, maybe upgrades?, new building at colonies, new parts, npc type AI coding...lots of things possible here. Maybe even using more than the allotted amount of robots on the same job, or giving them new positions to fill?
fleas
Cool idea...Maybe a maintenance program be implemented?...Over time certain parts wear out and can be repaired and replaced by sending them to a shop or garage? Batteries or caps, gears and computers, maybe upgrades?, new building at colonies, new parts, npc type AI coding...lots of things possible here. Maybe even using more than the allotted amount of robots on the same job, or giving them new positions to fill?
fleas
gotpurplefleas
Senator of Food Court
Senator of Food Court
Re: Add consumption of robots
gotpurplefleas wrote:hi all...o/
Cool idea...Maybe a maintenance program be implemented?...Over time certain parts wear out and can be repaired and replaced by sending them to a shop or garage? Batteries or caps, gears and computers, maybe upgrades?, new building at colonies, new parts, npc type AI coding...lots of things possible here. Maybe even using more than the allotted amount of robots on the same job, or giving them new positions to fill?
fleas
Upgradable robots sounds good. Using t/n
FG Fighters Guild Founder
Senator of Ferrite-Senator of Prime-Senator of Barons Rest- Hater of rams speaking date stamp
Senator of Ferrite-Senator of Prime-Senator of Barons Rest- Hater of rams speaking date stamp
Re: Add consumption of robots
davh62 wrote:gotpurplefleas wrote:hi all...o/
Cool idea...Maybe a maintenance program be implemented?...Over time certain parts wear out and can be repaired and replaced by sending them to a shop or garage? Batteries or caps, gears and computers, maybe upgrades?, new building at colonies, new parts, npc type AI coding...lots of things possible here. Maybe even using more than the allotted amount of robots on the same job, or giving them new positions to fill?
fleas
Upgradable robots sounds good. Using t/n
It would. Though I was trying to come up with something Jam could add within less than 30min. But I dont know the code so it could be my suggestion is just another timeconsuming idea we come up with that Jam never gets time to.
Callsign: Fraaggii or Loke
Senator Loke of Primo Spe, 8086, New Horizon, Skadi, Darkfield and Niu Heimar
Mining yield calculator: https://docs.google.com/spreadsheets/d/ ... edit#gid=0
Senator Loke of Primo Spe, 8086, New Horizon, Skadi, Darkfield and Niu Heimar
Mining yield calculator: https://docs.google.com/spreadsheets/d/ ... edit#gid=0
Re: Add consumption of robots
I see two methods to implement this that would probably be easy to implement.
1. Have Mines and Farms require Robots the same as Colonists require food.
2. Have Mines and Farms use Robots like Fusion plants use Uranium, just a bonus, no issues if they aren't supplied.
Either of these would make them more of a consumable and have a point in mass producing them indefinitely.
1. Have Mines and Farms require Robots the same as Colonists require food.
2. Have Mines and Farms use Robots like Fusion plants use Uranium, just a bonus, no issues if they aren't supplied.
Either of these would make them more of a consumable and have a point in mass producing them indefinitely.
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