1.5100x Update in Beta

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Re: 1.5100x Update in Beta

Postby Loke » Thu Mar 18, 2021 10:50 pm

RAM wrote:
Loke wrote:Buying more premium without getting it is definetly a major bug, but if that is a server issue I guess it doesnt affect if client is ready for release or not


Jam thinks he has this fixed too, but that would be server issues. You are correct.
oh, it got fixed? thats good

RAM wrote:
RAM wrote:"gg.destroybuilding x y z" added to ship computer to remove OSB structures as needed.


Loke, did you start on s AHK script for this yet?
Nope. Dont really see any use for deleteing OSB buildings. If planning buildings would be added, i would be all over it though. Pretty sure I could finally build a OSB in the shape of a death star :D Been dreaming of that seens I started playing this game
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RAM wrote: Loving the SiFi but Loke got his first.
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Re: 1.5100x Update in Beta

Postby RAM » Thu Mar 18, 2021 11:21 pm

The command is really:

gg.destroybuilding X Z Y

Z has to be put in the middle as it displays in game.

I updated the Colony Analyzer to better explain that when you Map the OSB per Z level.
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Re: 1.5100x Update in Beta

Postby RAM » Fri Mar 19, 2021 6:57 am

I got the script built and used it today. Works good if anyone needs to delete a mass amount of OSB structures, let me know.
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Re: 1.5100x Update in Beta

Postby RAM » Fri Mar 19, 2021 2:07 pm

Looks like the Hawk issues are pretty much fixed, but Boomerag has an undocking issue. This is being worked on.

Loving the Hawk fix. I hope everyone else is. I did loose 2 bowheads in the process. They were replaced, but the yttrium reactors were not!! AHHH!!
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Re: 1.5100x Update in Beta

Postby RAM » Sat Mar 20, 2021 2:53 pm

Debugging carrier. Check out what I named the carrier I had to buy.

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:lol:
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Re: 1.5100x Update in Beta

Postby Mooncrest » Sun Mar 21, 2021 10:14 pm

OK, Mr Evil has been testing the recovery of parked ships by a Hawk as well.

All is good, I have managed to recover a couple of my parked Mantas, but the parked ships did not appear in the Autopilot as they used to do.

I'm going to check the Boomerang asap.

BTW is it possible to buy another Hawk? I do not seem to be able to.
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Re: 1.5100x Update in Beta

Postby Loke » Sun Mar 21, 2021 11:04 pm

RAM wrote:Much Hawk work.

<jam> kraken mesh collider not updating from long range load
<jam> fixed that
<jam> there was an error with rotation where a parked ship wasn't behaving right near a rotating planet
<jam> which is now sorta fixed
<jam> well, fixed to the point where it'll be usable
<jam> there was another bug that seemed to cause it to jump around and multiple autopilot entries
<jam> I may have now also fixed that, will run a few tests since it was intermittent to start with
<jam> yes that looks fixed too now
<jam> added them to autopilot filters, with a ship icon, and better naming
<jam> so now you can filter JUST parked ships and it's got a ship icon and the name actually makes some sense
<jam> going to run a build and upload it
<jam> hopefully we can make this the default build tomorrow sometime
<jam> new build is in beta

1.5105 has these fixes. Make sure you turn on Parked Ships in your Autopilot filter. Mine was off.

I think we got the hawk fixed! Let me know if you see any more issues.

Mooncrest wrote:All is good, I have managed to recover a couple of my parked Mantas, but the parked ships did not appear in the Autopilot as they used to do.

check autopilot filter if you havent
Callsign: Fraaggii or Loke
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RAM wrote: Loving the SiFi but Loke got his first.
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Re: 1.5100x Update in Beta

Postby Mooncrest » Sun Mar 21, 2021 11:12 pm

I'm doing the round of my colonies and came upon this anomaly at MID Tyngbraneth. There should be no way this warehouse should be 3 million Meat in deficit. I have a few small NPC ships servicing the three OSBs in the system from this base, but they are all out of meat too, but their value is zero.

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P.S.
Yup Parked Ship filter was off.
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Re: 1.5100x Update in Beta

Postby RAM » Mon Mar 22, 2021 1:26 am

Mooncrest wrote:I'm doing the round of my colonies and came upon this anomaly at MID Tyngbraneth. There should be no way this warehouse should be 3 million Meat in deficit. I have a few small NPC ships servicing the three OSBs in the system from this base, but they are all out of meat too, but their value is zero.

Image

P.S.
Yup Parked Ship filter was off.


Cycle power on one building and force an update. See if it stays or changes. Try to deliver some and see what happens. My suspections is it will stay and you will need to haul 4 mill meat to correct it.
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Re: 1.5100x Update in Beta

Postby Mooncrest » Mon Mar 22, 2021 2:36 pm

RAM wrote:
Mooncrest wrote:I'm doing the round of my colonies and came upon this anomaly at MID Tyngbraneth. There should be no way this warehouse should be 3 million Meat in deficit. I have a few small NPC ships servicing the three OSBs in the system from this base, but they are all out of meat too, but their value is zero.


Cycle power on one building and force an update. See if it stays or changes. Try to deliver some and see what happens. My suspections is it will stay and you will need to haul 4 mill meat to correct it.


I delivered the 50k and I still need 3.5milliion meat.

Looks like Galactic Meat Market is going to take a massive hit. :D :D

BUT...

There has to be an error here; my colonies cannot have used that much meat even though NPCs are supposed to haul meat from here to the three local OSBs, the OSBs warehouses are empty and their combined consumption of meat is only 14k per day and I have not left them long enough for them to use 3.5 million units. Also, there should be a check that the NPCs are not taking goods that do not exist.
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