Clockwork Industries

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Clockwork Industries

Postby ForumBot » Tue Apr 14, 2015 12:49 am

ANNOUNCEMENT 9/15/19: Clockwork Industries is relaunching. I don't anticipate receiving any orders, given the game's current level of activity, but if you're looking for some ship modules, you've come to the right place.

Note: Prices are not yet stable and are expected to be adjusted over time.

Status: Open

COMMON MODULES
Armour Panels
Class 1: 1K credits
Class 2: 3K credits
Class 3: 10K credits
Class 4: 25K credits
Class 5: 60K credits
Class 6: 125K credits
Class 7: 250K credits
Class 8: 500K credits
Class 9: 1M credits
Class 12: 250M credits

Axial Carbon Dioxide Laser
Class 1: 100 credits

Broadside Carbon Dioxide Laser
Class 1: 1K credits
Class 2: 3K credits

Capacitor
Class 1: 1K credits
Class 2: 3K credits
Class 3: 10K credits
Class 4: 25K credits
Class 5: 60K credits
Class 6: 125K credits
Class 7: 250K credits
Class 8: 500K credits
Class 9: 1M credits
Class 12: 250M credits

Computer
Class 1: 1K credits
Class 2: 3K credits
Class 3: 10K credits
Class 4: 25K credits
Class 5: 60K credits
Class 6: 125K credits
Class 7: 250K credits
Class 8: 500K credits
Class 9: 1M credits
Class 12: 250M credits

Electronics
Class 1: 1K credits
Class 2: 3K credits
Class 3: 10K credits
Class 4: 25K credits
Class 5: 60K credits
Class 6: 125K credits
Class 7: 250K credits
Class 8: 500K credits
Class 9: 1M credits
Class 12: 250M credits

Gravity Generators
Class 1: 1K credits
Class 2: 3K credits
Class 3: 10K credits
Class 4: 25K credits
Class 5: 60K credits
Class 6: 125K credits
Class 7: 250K credits
Class 8: 500K credits
Class 9: 1M credits
Class 10: 10M credits
Class 11: 50M credits
Class 12: 250M credits

Hyperdrive
Class 1: 40K credits
Class 2: 200K credits
Class 3: 500K credits
Class 4: 1.5M credits
Class 5: 3M credits
Class 6: 4.5M credits
Class 7: 10M credits
Class 8: 24M credits
Class 9: 40M credits
Class 10: 90M credits
Class 11: 170M credits
Class 12: 360M credits
Class 13: 700M credits
Class 14: 1.4B credits
Class 15: 3B credits
Class 16: 6B credits (CURRENTLY USELESS)

Mining Beam
Class 1: 100 credits
Class 2: 3K credits

Passenger Quarters
Class 1: 2K credits
Class 2: 3K credits

Propulsion System
Class 1: 1K credits
Class 2: 3K credits
Class 3: 10K credits
Class 4: 25K credits
Class 5: 60K credits
Class 6: 125K credits
Class 7: 250K credits
Class 8: 500K credits
Class 9: 1M credits
Class 12: 250M credits
Class 13: 500M credits

Ram Scoop
Class 1: 100 credits
Class 2: 3K credits
Class 3: 10K credits
Class 4: 25K credits
Class 5: 60K credits

Reactor
Class 1: 1K credits
Class 2: 3K credits
Class 3: 10K credits
Class 4: 25K credits
Class 5: 60K credits
Class 6: 125K credits
Class 7: 250K credits
Class 8: 500K credits
Class 9: 1M credits
Class 12: 250M credits

Salvage Beam
Class 1: 100 credits

Shield
Class 1: 100 credits
Class 2: 3K credits
Class 3: 10K credits
Class 4: 25K credits
Class 5: 60K credits
Class 6: 125K credits
Class 7: 250K credits
Class 8: 500K credits
Class 9: 1M credits
Class 10: 10M credits
Class 11: 50M credits
Class 12: 250M credits

Turret Carbon Dioxide Laser
Class 1: 1K credits
Class 2: 3K credits
Class 3: 10K credits
Class 4: 25K credits
Class 5: 60K credits

Warp Drive
Class 1: 1K credits
Class 2: 3K credits
Class 3: 10K credits
Class 4: 25K credits
Class 5: 60K credits
Class 6: 125K credits
Class 7: 250K credits
Class 8: 500K credits
Class 9: 1M credits
Class 10: 10M credits
Class 11: 50M credits
Class 12: 100M credits

Gem Scanners
Class 1: 2K credits

SPECIAL MODULES
Cerium-Uranium Armour*
Cerium-Uranium armour is a more powerful variant of your ship's armour module, which uses uranium and cerium, a resource only obtained from extremely rare Bastnaesite asteroids.
Class 1: 25M, or 4 cerium
Class 2: 100M, or 8 cerium
Class 3: 250M, or 16 cerium
Class 4: 500M, or 32 cerium
Class 5: 1.5B, or 64 cerium

Lights
Lights are a unique module which enable your ship to have 'headlights' of sorts. The blueprint was given out to premium players on the Christmas of 2015 and is no longer obtainable.
Class 1: 1.5K credits
Class 2: 5K credits
Class 3: 20K credits
Class 4: 50K credits
Class 5: 100K credits
Class 6: 250K credits
Class 7: 1M credits
Class 8: 10M credits
Class 9: 50M credits

Promethium Capacitor*
Class 1: 1M
Class 12: N/A
Not yet available

Wormhole Generator*
Class 12: N/A
Not yet available

Yttrium Reactor*
The Yttrium Reactor is a more powerful variant of your ship's reactor, which uses yttrium, a resource only obtained from extremely rare Bastnaesite asteroids.
Class 1: 25M, or 4 yttrium
Class 2: 100M, or 8 yttrium
Class 3: 250M, or 16 yttrium
Class 4: 500M, or 32 yttrium
Class 5: 1.5B, or 64 yttrium

* Items marked with an use exceptionally rare materials, and their price may fluctuate significantly from what is listed.

MATERIALS --To be updated
Graphene: 8k per ton. Stock: ~108k
Hydrogen: More than you will ever need @ A cool Hydrogen Supply Colony in Prime (No longer in service)
Magnesium: 5k per ton. Stock: Unknown
Tritium: 1.5k per ton. Stock: Unknown

SHIPS
Class 7 Ship Hull: 10K
Class 8 Ship Hull: 25K
Class 9 Ship Hull: 50K
Class 10 Ship Hull: 100K
Class 11 'Guardian' Ship Hull: 200K
Class 12 'Seraph' Ship Hull: 400K

THE DUMP
If I have any extra ship modules that I need to get rid of, or if someone never picks up their order, then I'll put them here for a heavily discounted price. All items in the Dump do not need to be ordered, for they are all publicly listed on the Galactic Market in SS Plato (occasionally elsewhere). Disclaimer: Ships that are found in The Dump may occasionally not have all the modules required to work, and are usually intended for recycling.

CURRENT WAITING LIST
Empty

FAQ

How do I order?
Just reply to this thread with your in-game name and what you want to buy. No more info needed.
Last edited by ForumBot on Sun Oct 13, 2019 7:03 pm, edited 97 times in total.
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Re: Clockwork Industries [Taking Orders]

Postby ForumBot » Tue Apr 21, 2015 2:31 am

GrimmSpector has ordered a cl 3 light. will be done at around 3:15 PM PST tomorrow
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Re: Clockwork Industries [Taking Orders]

Postby skyguard » Wed Apr 22, 2015 1:41 am

I'm kind of a noob, how do I give you an order? Do I just post it here? I need a class 7 hyperdrive.
Looking for a few good asteroids.
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Re: Clockwork Industries [Taking Orders]

Postby ForumBot » Wed Apr 22, 2015 3:44 am

skyguard wrote:I'm kind of a noob, how do I give you an order? Do I just post it here? I need a class 7 hyperdrive.


ok, ill start production of a cl 7
is you IGN skyguard too?
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Re: Clockwork Industries [Taking Orders]

Postby skyguard » Wed Apr 22, 2015 4:04 am

yeah i figured it would be best
Looking for a few good asteroids.
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Re: Clockwork Industries [Taking Orders]

Postby skyguard » Sat Apr 25, 2015 4:30 pm

if you're still producing cl 9 hyperdrives at 40mil C I'd like to order one too.
Looking for a few good asteroids.
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Re: Clockwork Industries [Taking Orders]

Postby ForumBot » Sat Apr 25, 2015 5:06 pm

skyguard wrote:if you're still producing cl 9 hyperdrives at 40mil C I'd like to order one too.

Alright. I wasn't able to get on yesterday but your cl 7 is done so ill be putting it up
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Re: Clockwork Industries [Taking Orders]

Postby skyguard » Sat Apr 25, 2015 5:28 pm

is it on the galactic market? sorry I know some stuff but I don't know others.
Looking for a few good asteroids.
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Re: Clockwork Industries [Taking Orders]

Postby ForumBot » Sat Apr 25, 2015 7:47 pm

skyguard wrote:is it on the galactic market? sorry I know some stuff but I don't know others.

HD is up on galactic market
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Re: Clockwork Industries [Taking Orders]

Postby skyguard » Sat Apr 25, 2015 8:46 pm

thanks and sorry about nagging you.
Looking for a few good asteroids.
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