Bits and pieces

Want to buy? Want to sell? Advertise here!
User avatar
User

Moneyman

Rank

Commander

Commander
Posts

628

Joined

Sun Jan 31, 2016 2:53 pm

Location

Massachusetts

Bits and pieces

Postby Moneyman » Sat Dec 10, 2016 5:09 pm

Last Edited: Aug 12, 2017

:ugeek: Explanation of my posting style in link: http://forum.thespacegame.com/viewtopic.php?f=3&t=3166&p=29097#p29097.

About I'm acting as support to other players shipbuilding efforts.

I'm a supplier to players who mine exotics and have an extensive shipbuilding business.

… This is a means to convert exotic materials into ships ... Ships generate more $$$ than the exotic material.

See Thread content below … Think of this thread as a eight page flier on goods available.

This post's content The thread's lead post is just a table-of-contents.

Foreword .......... My barter terms for shipbuilders and individual players.
Desired ............. Some Yeti module bps are not available to me.
Thread content . This shop divides its information into separate (thread posts) locations

Foreword My barter terms for shipbuilders and individual players..

My main focus in this game is new player support and retention as players in this game.

I've discovered many unnecessary difficulties including inflationary price tendencies.

To avoid more inflation, goods exchange terms: 125% of the niobium, tin used in producing ships.

… This is a volume discount for shipbuilders: At least 5 ships or 10 modules exchanged.

In some module build cases, electronics and mechanical parts are used as currency.

See Mooncrest's shop thread barter terms for individual players. http://forum.thespacegame.com/viewtopic.php?f=9&t=1131

New players can take possession and mine materials for payment, as is convenient for them.

Desired Some Yeti module bps are not available to me.

I will exchange a standard player Yeti without HD (HD: 125% of n/t required) for:

2 each of: Electronics, Gravity Generator, Propulsion, Reactor modules OR
4 each of: Electronics, Gravity Generator, Propulsion modules

Thread content This shop divides its information into separate (thread posts) locations.

The idea is that you look at only the information important to you. Post sequence:

2. Barter ........... The only way to deal with spiraling exotic material prices.
3. Available ....... Player ships and modules kept on hand. http://forum.thespacegame.com/viewtopic.php?f=9&t=3295&p=29408#p29408
4. Modules ........ List by module name and bps class(s) available
5. Construction .. Yeti, Boomerang Thru Archon ship builds and barter amounts.
6. Equivalences . Standard and exotic material and module cost calculations.
7. Gate parts...... Barter terms for coils and Promethium Capacitors and Wormhole Generators.
http://forum.thespacegame.com/viewtopic.php?f=9&t=3295&p=29466#p29466
8. Calculate barter terms using Wiki prices for class 6 to 10 and HD build barter at 125% of n/t used.
http://forum.thespacegame.com/viewtopic.php?f=9&t=3295&p=29637#p29637
Last edited by Moneyman on Sat Aug 12, 2017 4:16 pm, edited 12 times in total.
User avatar
User

Moneyman

Rank

Commander

Commander
Posts

628

Joined

Sun Jan 31, 2016 2:53 pm

Location

Massachusetts

Re: Bits and pieces

Postby Moneyman » Fri Jun 23, 2017 12:33 pm

:mrgreen: About The only way to deal with spiraling exotic material prices.

This post's content How does niobium and tin prices compare to other prices?.

Barter ........ Game $$$ is severely de-valued due to exotic material inflation.
Standards . Inner planets Local Market standard materials prices.
Special ...... Stock Market specialized use materials.
Contracts .. Inner planets Contract Board niobium and tin buy ranges.

Barter Game $$$ is severely de-valued due to exotic material inflation.

See my other thread. Are exotic material prices fair? http://forum.thespacegame.com/viewtopic.php?f=11&t=3426

Compare class 10 ship prices to class 11 ship prices to class 12 ship prices, etc.

… The reason for the huge differences in prices is the cost to acquire niobium and tin.

Standards Inner planets Local Market standard materials prices.

Apollo . Meat . 400 ... Pomona ...... Fruit .............110 ... Veritas . Titanium ,,,. 675
Ceres . Grain ... 80 .. Sol Invictus . Carbon ........ 825 ... Vestra .. Aluminum . 400
.................................. Ubertas ....... Vegetables . 200 ... Vulcan .. Iron .......... 110

Special Stock Market specialized use materials.

Antimony . Gems . Hydrogen ... Niobium .. Oxygen ........ Silicon . Uranium . Yttium
CO2 ......... Gold .. Magnesium . Nitrogen . Promethium . Tin ....... Water

In the real world, Aluminum and Tin would be in the same price range.

So where is Lime and Silver? Silicon is just sand and ought to be easy to acquire.

Barter is the only way to insulate yourself against the ship price spiral upward.

Contracts Inner planets Contract Board niobium and tin buy ranges

NPC Contract Boards buy Niobium between ¢19,000 and ¢22,000 per unit
NPC Contract Boards buy Tin between ¢5,000 to ¢9,000 per unit.

Player Stock Markets sell Uranium between ¢1,000 to ¢3,000 per unit. Isn't Local Market tin a bit high?

Of course, the current market price for Niobium and Tin is actually $150k and higher.

With prices like the above for Niobium and Tin … barter makes a lot of sense.

What is the point of the Local Market buys? Only freshly-minted players would sell on the LM.

Barter has one additional strong point, it can change exotic material scarcity.
Last edited by Moneyman on Fri Jun 23, 2017 1:47 pm, edited 1 time in total.
User avatar
User

Moneyman

Rank

Commander

Commander
Posts

628

Joined

Sun Jan 31, 2016 2:53 pm

Location

Massachusetts

Re: Bits and pieces

Postby Moneyman » Fri Jun 23, 2017 1:46 pm

Lasted edited: Aug 17, 2017

:mrgreen: About Player ships and modules kept on hand.

Single purchase see : Mooncrest http://forum.thespacegame.com/viewtopic.php?f=9&t=1131

Shipbuilder barter exchange For 125% (each) of embedded niobium and tin.

ISB (Apollo) ............ Player: 10 Archon with HD ................................. 12.6k niobium + 12.6k tin
................................ Player: 11 Seraph with HD ...................,,,,,,,,,.,,,,,, 6.3k niobium + . 6.3k tin
................................ Player: 14 Boomerang with HD .....................,,,,,,, 3.2k niobium + . 3.2k tin

All Player ships include a class 1 Gem scanner module. Considered standard mining equipment.

Ceres ...................... NPC: 18 Archon ................................................. 2.7k niobium + 2.7k tin
................................. NPC . 6 Boomerang .......................................... 700 niobium + 700 tin
................................. NPC : 6 Yeti ........................................................ 85 niobium + 85 tin
............... Class 13

Pomona . Class 1 .... 20+ Axial CO2 laser, 20+ Shield ....................... $1 … from stripping
,................................. 40 Gem scanner ................................................ 2.2 niobium + 2.2 tin

Ubertas .. Class 8 ..... 13 Armour panels, 10 Capacitor, ....................... Inventory
..................................... 9 Hyperdrive, 10 Reactor
................................... 11 Shield, 3 Warp drives

Vulcan .... Class 11 ..... Mining beam ..................................................... Inventory
................ Class 12 ..... Hyperdrive
................ Class 14 ..... Capacitor
................ Class 15 ..... Capacitor
Last edited by Moneyman on Thu Aug 17, 2017 2:04 pm, edited 9 times in total.
User avatar
User

Moneyman

Rank

Commander

Commander
Posts

628

Joined

Sun Jan 31, 2016 2:53 pm

Location

Massachusetts

Re: Bits and pieces

Postby Moneyman » Fri Jun 23, 2017 2:37 pm

Last edited: Aug 1, 2017

:mrgreen: About List by module name and bps class(s) available.

Single purchase see : Mooncrest http://forum.thespacegame.com/viewtopic.php?f=9&t=1131

Modules by request ... Takes 1 hour X module's class to make. 125% quantity of materials.

Armour panels .... 1, 8,11-12 , Gem scanner ........... 1 .......... Reactor ............ 11 to 13
Axial CO2 laser ... 1 ,.............. Hyperdrive ............... 1 to 15 . Salvage beam .. 1 to 3
Capacitor ............. 1 – 8,11-3 . Mining beam ............ 1 to 9 ... Shield ............... 1, 8,11-12
Computer ............. 8, 11 to 13. Passenger quarters . 1 to 15 . Ship (hull) ......... 8, 11 to 13
Electronics ........... 11 to 13..... Propulsion ................ 11-13
Gravity generator . 11 to 13 .... Ram scoop ............... 1 to 10 . Warp drive ........ 8, 11 to 13

Class 11 = Boomerang and Guardian

Niobium + tin barter for modules 125% (rounded up) of embedded exotic quantity

Capacitor (cl8) ............... 80 niobium + 80 tin ....... Same for Hyperdrive
Capacitor (cl11) ............. 650 niobium + 650 tin ... Same for Gravity generator, Hyperdrive and Reactor
Capacitor (cl12) ............. 1.3k niobium + 1.3k tin .. Same for Gravity generator, Hyperdrive and Reactor
Capacitor (cl13) ............. 2.6k niobium + 2.6k tin .. Same for Gravity generator, Hyperdrive and Reactor
Gem scanner (cl1) ......... 2.2 niobium + 2.2 tin
Mining beam (cl7) .......... 27 niobium + 27 tin
Ram scoop (cl10) .......... 320 niobium + 320 tin
Salvage beam (cl3) ........ 2 niobium + 2 tin
Shield (cl8) ..................... 80 niobium + 80 tin
Warp drive (cl8) .............. 67 niobium + 67 tin
Warp drive (cl11) ............ 540 niobium + 540 tin
Warp drive (cl12) ............ 1.1k niobium + 1.1k tin
Warp drive (cl13) ............ 2.2k niobium + 2.2k tin

Modules not requiring niobium or tin Barter Electronics and/or Mech parts

Armour panels (cl8) .......... 100 Electronics + 100 Mech parts
Computer (cl8) .................. 5 Electronics + 5 Mech parts
Computer (cl11) ................ 10 Electronics + 10 Mech parts
Computer (cl12) ................ 12 Electronics + 12 Mech parts
Computer (cl13) ................ 15 Electronics + 15 Mech parts
Electronics (cl11) ............... 15 Electronics
Electronics (cl12) ............... 18 Electronics
Electronics (cl13) ............... 20 Electronics
Passenger quarters (cl15) . 12.3k Electronics + 6.9k Mech parts
Propulsion (cl11) ................ 450 Electronics + 3120 Mech parts
Propulsion (cl12) ................ 900 Electronics + 6.3k Mech parts
Propulsion (cl13) ................ 1.8k Electronics + 12.5k Mech parts
Ship (hull) (cl8) ................... 55 Electronics + 1k Mech parts
Ship (hull) (cl11) ................. 430 Electronics + 7.7k Mech parts ... Same whether Bommerang or Guardian
Ship (hull) (cl12) ................. 860 Electronics + 15.4k Mech parts
Ship (hull) (cl13) ................. 1.8k Electronics + 30.8k Mech parts
Last edited by Moneyman on Tue Aug 01, 2017 3:56 pm, edited 7 times in total.
User avatar
User

Moneyman

Rank

Commander

Commander
Posts

628

Joined

Sun Jan 31, 2016 2:53 pm

Location

Massachusetts

Re: Bits and pieces

Postby Moneyman » Mon Jun 26, 2017 11:24 am

Last edited: Aug 1, 2017

:mrgreen: About Yeti, Boomerang Thru Archon ship builds and barter amounts.

Player Yeti ship modules: Use of niobium and tin.

Axial co2 laser .. .4 niobium + .4 tin .. Gravity Generator ... 63.9 . niobium + 63.9 tin
Mining beam ..... .4 niobium + .4 tin .. Warp drive .............. 53.25 niobium + 53.25 tin
Ram scoop ....... .6 niobium + .6 tin .. Capacitor ................. 63.9 . niobium + 63.9 tin
Salvage beam .. .4 niobium + .4 tin .. Reactor .................... 63.9 . niobium + 63.9 tin
........................ 1.8 .............. 1.8 ....................................... 244.95 ...............244.95

… 125% (248.45 = 1.8 + 244.95 + .2 + 1.5) = 310.5625 niobium + 310.5625 tin

Yeti Hyperdrive Shipbuilder price each: 80 niobium + 80 tin

21.3 Electronics + 42.6 Mech parts + 63.9 niobium + 63.9 tin + 21.3 carbon

… 125% (63.9 niobium + 63.9 tin) = 79.875 niobium + 79.875 tin

NPC Yeti Remove Gem scanner, Hyperdrive and Warp drive modules.
............... Replace Capacitor and Reactor modules with class 1 modules.

Capacitor (cl1) ............. No charge … from class 1 ship stripping
Gravity generator (cl8) . 80 niobium + 80 tin
Reactor (cl1) ................ No charge … from class 1 ship stripping
Computer (cl8) ............. 5 Electronics + 5 Mech parts
Electronics (cl8) ........... 10 Electronics
Propulsion (cl8) ............ 50 Electronics + 310 Mech parts
Ship (hull) (cl8) ............. 55 Electronics + 1k Mech parts
Everything else …......... No charge … from class 1 ship stripping

Player Boomerang ship modules: 2.5k niobium + 2.5k tin

Axial co2 laser .. .4 niobium + .4 tin .. Gravity Generator .. 512.1 niobium + 512.1 tin
Mining beam ..... .4 niobium + .4 tin .. Warp drive ............. 426.7 niobium + 426.7 tin
Ram scoop ....... .6 niobium + .6 tin .. Capacitor ............... 512.1 niobium + 512.1 tin
Salvage beam .. .4 niobium + .4 tin .. Reactor .................. 512.1 niobium + 512.1 tin
........................ 1.8 .............. 1.8 ..................................... 1963 ..................1963

… 125% (1966.5 = 1.8 + 1963 + .2 + 1.5) = 2458.125 niobium + 2458.125 tin

Boomerang Hyperdrive Shipbuilder price each: 650 niobium + 650 tin

170.7 Electronics + 341.4 Mech parts + 512.1 niobium + 512.1 tin + 170.7 carbon

… 125% (512.1 niobium + 512.1 tin) = 640.175 niobium +640.175 tin

NPC Boomerang 700 niobium + 700 tin

Capacitor (cl1) ............... No charge … from class 1 ship stripping
Gravity generator (cl11) . 645 niobium + 645 tin
Reactor (cl1) .................. No charge … from class 1 ship stripping
Computer (cl11) ............. 10 Electronics + 10 Mech parts
Electronics (cl11) ........... 15 Electronics
Propulsion (cl11) ............ 450 Electronics + 3120 Mech parts
Ship (hull) (cl11) ............. 430 Electronics + 7.7k Mech parts
Everything else …........... No charge … from class 1 ship stripping

Player Seraph ship modules: 5k niobium + 5k tin

Axial co2 laser .. .4 niobium + .4 tin .. Gravity Generator . 1023.9 niobium + 1023.9 tin
Mining beam ..... .4 niobium + .4 tin .. Warp drive .............. 858.25 niobium + 858.25 tin
Ram scoop ....... .6 niobium + .6 tin .. Capacitor .............. 1023.9 niobium + 1023.9 tin
Salvage beam .. .4 niobium + .4 tin .. Reactor ................. 1023.9 niobium + 1023.9 tin
........................ 1.8 .............. 1.8 ...................................... 3929.95 ...............3929.95

… 125% (3933.45 = 1.8 + 3929.95 + .2 + 1.5) = 4916.8125 niobium + 4916.8125 tin

Seraph Hyperdrive Shipbuilder price each: 1.3k niobium + 1.3k tin

341.3 Electronics + 682.6 Mech parts + 1023.9 niobium + 1023.9 tin + 341.3 carbon

… 125% (1023.9 niobium + 1023.9 tin) = 1279.875 niobium + 1279.875 tin

Player Archon ship modules: Use of niobium and tin.

Axial co2 laser .. .4 niobium + .4 tin .. Gravity Generator ... 2048.1 . niobium + 2048.1 tin
Mining beam ..... .4 niobium + .4 tin .. Warp drive .............. 1706.75 niobium + 1706.75 tin
Ram scoop ....... .6 niobium + .6 tin .. Capacitor ................. 2048.1 . niobium + 2048.1 tin
Salvage beam .. .4 niobium + .4 tin .. Reactor .................... 2048.1 . niobium + 2048.1 tin
........................ 1.8 .............. 1.8 ......................................... 7851.05 ................ 7851.05

… 125% (7855.05 = 1.8 + 7851.05 + 2.2) = 9819.375 niobium + 9819.375 tin

Archon Hyperdrive Shipbuilder price each: 2.6k niobium + 2.6k tin

682.7 Electronics + 1365.4 Mech parts + 2048.1 niobium + 2048.1 tin + 682.7 carbon

… 125% ( 2048.1 niobium + 2048.1 tin) = 2560.125 niobium + 2560.125 tin

NPC Archon Remove Gem scanner, Hyperdrive and Warp drive modules.
.................... Replace Capacitor and Reactor modules with class 1 modules.

Capacitor (cl1) ,................ No charge … from class 1 ship stripping
Gravity generator (cl13) ... 2.6k niobium + 2.6k tin
Reactor (cl1) .................... No charge … from class 1 ship stripping
Computer (cl13) .............. 15 Electronics + 15 Mech parts
Electronics (cl13) ............ 20 Electronics
Propulsion (cl13) ............ 1.5k Electronics + 10k Mech parts
Ship (hull) (cl13) ............. 1710 Electronics + 30.8k Mech parts
Everything else …........... No charge … from class 1 ship stripping
Last edited by Moneyman on Thu Aug 10, 2017 4:39 pm, edited 6 times in total.
User avatar
User

Moneyman

Rank

Commander

Commander
Posts

628

Joined

Sun Jan 31, 2016 2:53 pm

Location

Massachusetts

Re: Bits and pieces

Postby Moneyman » Mon Jun 26, 2017 12:35 pm

Last edited: Aug 1, 2017

:mrgreen: About Standard and exotic material and module cost calculations

1 Antimony = 1 niobium + 1 tin

Gem scanner 2.2 niobium + 2.2 tin

.2 Electronics + .2 Antimony + 1.5 Superconducting coils + .1 Titanium

Superconducting coils .. .1 Electronics + .1 Mech parts + .8 niobium + .8 tin + .2 carbon

… 125% (1.2 niobium + 1.2 tin) = 1.5 niobium + 1.5 tin

125% (.2 + 1.5) = 2.125

Electronics .25 Alum, .5 Silcon, .25 Iron ....... .5 carbon or 4 iron

Mechanical parts .01 carbon, 1 Iron .............. .25 titanium

Passenger quarters (cl15) 12.3k Electronics + 6.9k Mech parts

2730.7 Electronics + 5461.4 Mech parts + 16384.2 iron + 2730.7 carbon 8192.1

125% (2730.7 + 16384.2 / 4 + 2730.7 / .5) Electronics + 5461.4 Mech parts =

= 12288.15 Electronics + 6826.25 Mech parts

Propulsion (cl11) 450 Electronics + 3120 Mech parts

17.07 Electronics + 324.33 titanium + 170.7 carbon + 1194.9 Mech parts

125% (17.07 + 170.7 / .5) Electronics + (1194.9 + 324.33 / .25) Mech parts =

= 448.0875 Electronics + 3115.275 Mech parts

Propulsion (cl12) 900 Electronics + 6.3k Mech parts

34.13 Electronics + 648.47 titanium + 341,3 carbon + 2389.1 Mech parts

125% (34.13 + 341,3 / .5) Electronics + (2389.1 + 648.47 / .25) Mech parts =

= 895.9125 Electronics + 6228.725 Mech parts

Propulsion (cl13) 1.8k Electronics + 12.5k Mech parts

68.27 Electronics + 1297.13 titanium + 682.7 carbon + 4778.9 Mech parts

125% (68.27 + 682.7 / .5) Electronics + (4778.9 + 1297.13 / .25) Mech parts =

= 17092.0875 Electronics + 12459.275 Mech parts

Ship (hull) (cl8) 55 Electronics + 1k Mech parts

191.7 titanium + 21.3 carbon = 766.8 Mech parts + 42.6 Electronics

125% 42.6 Electronics + 766.8 Mech parts = 53.25 Electronics + 958.5 Mech parts

Ship (hull) (cl11) 430 Electronics + 7.7k Mech parts

1536.3 titanium + 170.7 carbon = 6145.2 Mech parts + 341.4 Electronics

125% 341.4 Electronics + 6145.2 Mech parts = 426.75 Electronics + 7681.5 Mech parts

Ship (hull) (cl12) 860 Electronics + 15.4k Mech parts

3071.7 titanium + 341.3 carbon = 12286.8 Mech parts + 682.6 Electronics

125% 682.6 Electronics + 12286.8 Mech parts = 853.25 Electronics + 15358.5 Mech parts

Ship (hull) (cl13) 1.8k Electronics + 30.8k Mech parts

6144.8 titanium + 682.7 carbon = 24579.2 Mech parts + 1365.4 Electronics

125% 1365.4 Electronics + 24579.2 Mech parts = 1706.75 Electronics + 30724 Mech parts

Warp drive (cl11) 540 niobium + 540 tin

170.7 Electronics + 341.4 titanium + 170.7 carbon = 170.7 magnesium + 426.75 niobium+ 426.75 tin

125% 426.75 niobium+ 426.75 tin = 533.4375 niobium + 533.4375 tin

Warp drive (cl12) 1.1k niobium + 1.1k tin

341.3 Electronics + 682.6 titanium + 341.3 carbon = 341.3 magnesium + 853.25 niobium+ 853.25 tin

125% 853.25 niobium+ 853.25 tin = 1066.5625 niobium +1066.5625 tin

Warp drive (cl13) 2.2k niobium + 2.2k tin

682.6 Electronics + 1365.4 titanium + 682.6 carbon = 682.6 magnesium + 1706.75 niobium+ 1706.75 tin

125% 1706.75 niobium+ 1706.75 tin = 2133.4375 niobium +2133.4375 tin
Last edited by Moneyman on Tue Aug 01, 2017 3:42 pm, edited 4 times in total.
User avatar
User

Moneyman

Rank

Commander

Commander
Posts

628

Joined

Sun Jan 31, 2016 2:53 pm

Location

Massachusetts

Re: Bits and pieces

Postby Moneyman » Tue Jul 04, 2017 2:12 pm

Last Edited: Aug 7, 2017

:mrgreen: Barter terms for coils and Promethium Capacitors and Wormhole Generators.

I'll use NPC ship(s) to move carbon and iron at buy / sell that is convenient for the gate builder.

... I, of course, can use my Lev in assisting mats dropping at the gate under construction.

My objective is arrange exotic mats barter at 125% of the quantity of the exotic mats used.

... Other mats used are provided no charge.

Coils ... Provided in 1k coil tonne lots: .5k niobium + .5k tin per 1k coil tonnes.

.1 Electronics + .1 Mech parts + .8 niobium + .8 tin + .2 carbon

125% (.8 niobium + .8 tin) = 1 niobium + 1 tin ... creates 2 tonnes of coils.

Calculations used to calculate Promethium Capacitor, Wormhole Generator barter terms

125% 170.65 = 213.3125 (220) ... 125% 341.3 = 426.625 (430)

... (2559.75 Coils = 2559.75 / 2 niobium + 2559.75 / 2 tin)

..... 2559.75 X ( .5 niobium + .5 tin) = 1279.875 niobium + 1279.875 tin

..... 125% 2559.75 / 2 = 1599.825 (1.6k)

125% (341.3 tritium + 2559.75 / 2 niobium + 2559.75 / 2 tin + 170.65 promethium)

= 426.625 (430) tritium + 1599.825 (1.6k) niobium + 1599.825 (1.6k) tin + 213.3125 (220) promethium

Promethium Capacitor (cl12) 430 tritium +1.6k niobium + 1.6k tin + 220 promethium

341.3 Mech parts + 341.3 tritium + 2559.75 Coils + 170.65 promethium

Build exotics required: 341.3 tritium, 1279.875 niobium, 1279.875 tin, 170.65 promethium

Wormhole Generator (cl12) 430 tritium +1.6k niobium + 1.6k tin + 220 promethium

341.3 carbon + 341.3 tritium + 2559.75 Coils + 170.65 promethium

Build exotics required: 341.3 tritium, 1279.875 niobium, 1279.875 tin, 170.65 promethium
Last edited by Moneyman on Mon Aug 07, 2017 6:23 pm, edited 7 times in total.
User avatar
User

Moneyman

Rank

Commander

Commander
Posts

628

Joined

Sun Jan 31, 2016 2:53 pm

Location

Massachusetts

Re: Bits and pieces

Postby Moneyman » Tue Jul 25, 2017 12:24 pm

:mrgreen: Calculate barter terms using Wiki prices for class 6 to 10 and HD build barter at 125% of n/t used.

Inner shipyard purchase Wiki $$$ divided by $100k per tonne rounded up to whole n/t quantity.

..................... class .. price .....n/t ..HD n/t .. HD barter ... with HD .. Barter calculation
Squid ............. 6 ....... $3m .....30 ....31.8 ........ 40 ................. 70 .... 125% of 31.8 = 39.75
Kraken ........... 7 ....... $8m .....80 ....64.2 ........ 81 ................161 .... 125% of 64.2 = 80.25
Yeti ................. 8 ,,.,, $25m ..250 ..127.8 ...... 160 ............... 410 .... 125% of 127.8 = 159.75
Hammerhead ..9 ,,.,, $70m ..700 ..256.2 ...... 321 ............... 1.3k .... 125% of 256.2 = 320.25
Mammoth.......10 ... $200m ..2k ... 511.8 .......640.................2.7k .... 125% of 511.8 = 639.75

Inner shipyard sourced player ships with HDs ... Inventory and n/t barter terms:

0 Squid 70 ... 0 Kraken 161 ... 2 Yeti 410 ... 0 Hammerhead 1.3k ... 0 Mammoth 2.7k

Who is online

Users browsing this forum: No registered users and 1 guest

Powered by phpBB ® | Style by KomiDesign | Modified by Chris Valleriani
cron