TIME IS MONEY

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Novicius

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TIME IS MONEY

Postby Novicius » Thu Apr 06, 2017 5:30 pm

yes another economy topic, but... not really

I want you to brain storm this topic...

TIME IS MONEY

off you go...

///////////////////////////////////////

I will update OP with your ideas.. you can pm as well and reserve rights ..
DAIMON DEUS ALEXIS CAPS NOVICIUS IMPERATIVE...
"I am NOVA",senator of NEO,MINERVA and TIN TIN, imperative of N-Spire force, CEO of Bank of NOVA

"I have a dream..."

MM "You can be fun to read"
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Spectre

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Re: TIME IS MONEY

Postby Spectre » Fri Apr 07, 2017 3:55 pm

Time is valuable resource. You can mine, haul, build, or trade goods with it. Some get better overall results than others. Some become a trade-off between one vs the other. It is up to the player to decide what path to take. As a player collects and grows colonies and osb it becomes an issue. Some areas thrive while others have to be set on the back burner for a bit, unless you can commit to the time involved to do both.

Just my thoughts atm.

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Moneyman

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Re: TIME IS MONEY

Postby Moneyman » Sat Aug 05, 2017 12:59 pm

:mrgreen: Here is a time-is-money tip for those dumping mats with a big ship to a Local Market.

1. Use a HD to find a good mat price ... fill inner starbase storage with hydrogen to feed the HD.

... Use the map's bookmark to jump to Pomona, Veritas, Vestra as well as Apollo from an inner starbase

2. Accept (and record) big contracts (for a good price) when at a given starbase to be completed later.

... Load up low demand mats like robots, Oxygen, Silicon, etc when completing higher demand contracts like carbon

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