Version 1.5 New Unity Engine

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Rhavenwing

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Re: Version 1.5 New Unity Engine

Postby Rhavenwing » Thu Mar 08, 2018 12:02 am

Image
There appears to be a black fog covering resources. It recedes as I approach it.
The 11,000Hz ringing in my ears is competing with the voices in my head!!
Senator of Nox Astrum, Stella Splendorus, and a few more.
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RAM

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Re: Version 1.5 New Unity Engine

Postby RAM » Thu Mar 08, 2018 4:16 pm

Well, look at the name of the colony. No wonder. :lol: :P
"The UNCA is not your boss!" ~ Jessica Steele
Fan Fiction from an old timer - RAM Memories
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Mooncrest

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Re: Version 1.5 New Unity Engine

Postby Mooncrest » Fri Mar 16, 2018 3:13 pm

The glare situation seems to be better in version 1.5005 than 1.5004, as far as I can tell. I am using a class 13 MB on a Ophan which has always had an extremely wide beam compared to other ships (I don't know why and it can be irritating at times).

However, the time from when the beam turns blue to the time the asteroid explodes is almost instantaneous. We used to get (v1.4076) a couple of seconds to react, now I seem to have to anticipate the colour change. Also the colour differences are very subtle compared to v1.4076; I can hardly tell the difference between the colours as they change.

In a similar vein, is the 'Nightvision' every going to work properly again. ever since we got the sparkly asteroids, nightvision has been practically useless as a way of highlighting asteroids in dark systems. Chrondrite and Siderolite seem to work reasonably well but the rest don't seem to highlight at all.
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Mooncrest

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Re: Version 1.5 New Unity Engine

Postby Mooncrest » Wed Mar 21, 2018 10:42 am

Jam,

Thanks for improving the Autopilot ssorting feature.

This makes servicing my coonies so much quicker.
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