v1.5005 - Storing Ship Modules on a Ship

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v1.5005 - Storing Ship Modules on a Ship

Postby Mooncrest » Wed May 02, 2018 12:56 pm

Quite suddenly I am having failure with storing ship modules aboard vessels.

I can click on the ship module and than the ship goes green as normal. However, when I click on a position on the ship, although I do get a message saying that the module has been installed, the window below does not change back to the st of modules I have in the storage hangar. I have to click on the 'Cancel' button to refresh the list.

The refreshed list has the module remove from it and I can install the next module, but still have ot cancel the window to refresh the list of modules.

Checking the Ship Maintenance screen only gives be a blank form; no moules at all listed and not even the ship name and details is appearing.

Neither moving to a new location, nor reloading the game corrects anything.

Checking with v 1.4076, I found that the modules were installed correctly. Going back to v 1.5005 after and nthing had changed; the Ship Maintenance screen was still blank and the modules did not register on the Store Modules screen of the Refit Ship window.

Version 1.5005 is completely unplayable for me in this condition, as my current gameplay relies heavily on transporting Ship Modules to my main Shipyard for assembly.

This is a great shame as I had not realised how completely dependent upon pressing the ''3' key to restore the zoom level after the game had changed it (and the camera position, I'm nor really sure why this happens at all, either) I had become using version 1.5005 :lol:

Seriously, this is a MAJOR BUG that needs to be fixed.
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Re: v1.5005 - Storing Ship Modules on a Ship

Postby RAM » Wed May 02, 2018 2:32 pm

I will pass this on to Jam as soon as he gets back to working on the new client. This would go in the list of major bugs. Good catch.
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Re: v1.5005 - Storing Ship Modules on a Ship

Postby Mooncrest » Wed May 02, 2018 9:49 pm

Now here's a peculiar thing...

I have just tried v 1.5005 again and it is working properly!

I think that this may have something to do with the fact that when I tried earlier I had the Hawk attached to my ship. This time I did not. This leads me to the conclusion that it is related to the problem I had earlier with the Hawk causing problems with the Ship Maintenance display and not getting the correct graphic when I changed ship.

http://forum.thespacegame.com/viewtopic.php?f=4&t=4128

I thought it must be something about the circumstances I was working under because the process has been working correctly for some time.
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Re: v1.5005 - Storing Ship Modules on a Ship

Postby RAM » Tue Jun 12, 2018 4:06 am

Jam is looking at the Refit and Carrier codes today.

<jamfks> who wrote this crap!!! :)
<_RAM> WHich crap?
<jamfks> my refitting system and carrier code (which includes hawk)
<_RAM> George?
<_RAM> lol
<jamfks> sadly cannot blame him
<jamfks> he does not code
<_RAM> See, you are missing the whole point of parenting. You have kids so you can blame them.
<_RAM> You have employees so you can blame them.
<_RAM> :)
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Re: v1.5005 - Storing Ship Modules on a Ship

Postby davh62 » Tue Jun 12, 2018 8:48 pm

RAM wrote:Jam is looking at the Refit and Carrier codes today.

<jamfks> who wrote this crap!!! :)
<_RAM> WHich crap?
<jamfks> my refitting system and carrier code (which includes hawk)
<_RAM> George?
<_RAM> lol
<jamfks> sadly cannot blame him
<jamfks> he does not code
<_RAM> See, you are missing the whole point of parenting. You have kids so you can blame them.
<_RAM> You have employees so you can blame them.
<_RAM> :)




LMAO!
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